I am extremely pleased to announce that the following post is a guest post from the extremely knowledgeable, respected (and adorable) Matticus from World of Matticus and his entry is a thoughtful post about Rebirth – with perspectives from the druid, the raid leader and the target of the Rebirth (also known as a “battle res”).
Rebirth is one of those spells that when used properly will give your raid a second chance at an encounter when things are about to destabilize. It allows you to instantly resurrect someone during combat.
From the Druid perspective
When the player accepts the res, they’ll be brought directly to the position you were in when you casted it. They will not be brought back to life at your current position. With that in mind, make sure that you move to a safe place that doesn’t have fires, mobs or anything that could potentially kill the guy you’re trying to bring back to life.
Innervate – If possible, feed that player an Innervate if they need the mana. Typically, Feral Druids are the ones that do this the most. Balance and Resto Druids may have theirs on cooldown depending on the fight and their own personal mana needs.
Timing – A Druid called upon to resurrect someone needs to know when the proper time is. A Resto Druid in particular may have a limited window, because they’re in a heavy movement phase or there is a ton of incoming damage. Not only is it a threat to the Rebirth target, but the Druid could compromise themselves or the the raid.
It’s perfectly okay to delay a Rebirth if you’re busy healing up the raid after they’ve taken a ton of damage. Use your discretion. You are allowed to say “No” or “In a few seconds”. I know as a raid leader, I’d rather wait 5 extra seconds then risk seeing another dead player. When we ask you to drop a Rebirth now, it actually means drop a Rebirth when you can do it safely without killing yourself or the target.
From the raid leader perspective
Depending on your raid make up, you might have 2 druids to 8 druids in a variety of specs.
How do you decide which druid to use?
I’ll give you an easy priority list:
- Balance druids
- Feral DPS druids
- Resto druids
- Feral tanking druids
Those are the druids that you want to prioritize using first. Balance druids are at range and can pick up just about anyone. There is minimal risk to them or the raid.
Feral DPS druids have to be a bit wary if called upon to battle res. Depending on the boss, being in melee range might be a bit risky. Generally, I witness feral druids taking a few steps back before shifting out and dropping a Rebirth.
Resto druids can be a bit trickier as I mentioned above. I’ve experienced a few raid wipes because a Resto druid stopped healing for a few seconds to bring someone back up. Unfortunately, those seconds costed us more players. The rest of the healers need to be aware of what assignments other healers are doing. If that druid was healing a tank, then another healer will need to cover them for a few seconds.
Tanking druids are the most riskiest. It’s possible for a druid who is actually tanking a mob to pick someone up, but they’ll need survival cooldowns when they’re temporarily shifted out. A better trick is to have another tank to taunt the main boss off for a few seconds, while they pull off a Rebirth.
Who do you battle res?
As the raid leader, who gets brought up is your call. Make the right call, and that player can be the difference between a 2% wipe and a kill. Make the wrong one, and you’ll be no better off. Deciding which player to battle res depends on a whole multitude of factors:
- How far along in the encounter you are
- Which encounter it is
- Who the dead players are
- What you can and cannot get away with
The question you need to ask yourself is what the encounter needs versus what that dead player provides.
If it’s a high DPS encounter (Festergut, Putricide, Blood Queen) and you have a healer and a DPS dead on the ground, then you’ll want to grab the DPS. Now, in order to do this though, you need to be intimately aware of what your raid can get away with. If you normally bring 6 healers but you know that you can do it with 5, then you can leave the healer on the floor (as much as it pains me to say it).
But then again, which stage of the fight is it? Does the boss still have 80% health left? Might be better off grabbing a healer instead for extra stability. 20% left? Perhaps grab a DPS and go all in faster as you might be pushing some type of enrage timer.
In the end, it is a judgment call based on your raid, your experience, and the encounter.
When do you use battle res? – If I lose 3 players at roughly the same time, I’ll call the wipe. It’s just not worth blowing the Rebirth for it. But, that also depends on how many druids you have. Otherwise, I’ll try to pick dead players up as quick as possible.
From the Rebirth target perspective
Count it down – Always give a 2-3 second countdown before you hit the accept res button. Give healers a warning when you accept it so we can hit you with our instant heals and buffs.
Know where you’re going – It helps if you know where you’re going to end up. If you know a Resto Druid is picking you up, then you’ll have a bit of breather time. If you know you’re being picked up by a feral druid, then be prepared to hustle and run away until you’re back at full health and ready to go.
Rebirth is a powerful spell. Use it wisely!