UPDATED: 4.3 Loot Priorities For Healing Priests

11 Dec

Due to a number of changes that took place after patch 4.3 came out and several pieces of loot that managed to slip under my radar, I have decided to re-vamp my loot listing, add some things that I didn’t before and take out some things that I feel made the original post seem cluttered or made it more difficult to understand.  Hopefully this revised edition is more streamlined and gives you a better idea of what pieces really are the best for you, during your time spent in Dragon Soul and beyond.

Thank you for your patience and understanding.  Please enjoy the rest of the post.

Sincerely,

– O.

A couple of things to note, before we begin:

–  As you may or may not have noticed, the items mentioned within this post are no longer just exclusive to holy priests.  This is because I have become a lot more open to the idea of being discipline and have had the opportunity to try it out on various fights.  I tend to enjoy the tank healing side of discipline more, but I’m slowly getting the hang of raid healing in that spec, too.  While I can’t say that I’m an expert on anything related to discipline healing, I can say that I want this loot listing and others that I write to include all healing priests and not just one type.

– All of the loot mentioned will be from the Regular difficulty of the Dragon Soul instance.  I will not be including Heroic gear right off the bat, as I don’t want to assume that everyone is clearly the instance as fast as others are.  With that said, I will also not be including any loot that will come from the Raid Finder, either.

– While the majority of the new cloth armor in 4.3 does come with Spirit, which is a welcome change from the lack of said pieces in Firelands, I won’t automatically assume that a piece with no Spirit on it is not meant for a healing priest.  I also won’t suggest any pieces that have Hit on them or that come with a DPS type proc, either.  With that said, when determining what piece is considered “best in slot,” pieces with Spirit on them may take precedence over pieces without it.  This doesn’t necessarily have anything to do with Spirit being primarily a regen stat, but also the fact that Spirit can easily be reforged into secondary stats, like Haste or Mastery, as desired.

Overall, I would like to think that priests did a phenomenal job of adapting to the lack of Spirit that we had to deal with in Firelands and that we even learned that we could do fine without having Spirit on every single piece that we had on.  It was nice to see priests who weren’t afraid to slap Power Torrent on their weapon, or take a ring or belt with no Spirit on it, etc.  Depending on your play style and how comfortable you feel with your mana this time around, you may be able to continue this trend in the Dragon Soul.

 

Where your upgrades will come from:

– The new 5 man Heroics (End Time, Well of Eternity, & Hour of Twilight)
– Tailoring
– Valor Point vendors
– The Dragon Soul raid instance (Raid Finder, Normal, & Heroic difficulty)

 

Regalia of Dying Light

Our set bonuses are, as follows:

(2) set:  After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for 23 sec.

(4) set:  Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 33%.

 

Helm

Cowl of Destiny < Cowl of the Cleansing Flame < Soulgaze Cowl < Cowl of Dying Light

Ideally, you should be going into Dragon Soul with either the Cowl of Destiny, which comes from a quest in the End Time instance, or the Cowl of the Cleansing Flame, from Firelands.  After that, your best in slot helm will be the Cowl of Dying Light, which drops from Warmaster Blackhorn.

The Soulgaze Cowl, which you can purchase with Valor Points has 31 less Spirit than the Tier 13 helm, and comes with Mastery instead of Haste.  Depending on your resources and how you choose to get your 4 piece set bonus, you could get by with the Soulgaze Cowl and not be worried about that missing 31 Spirit.

 

Neck

Firemind Pendant < Heartstone of Rhyolith < Petrified Fungal Heart < Threadlinked Chain

Unfortunately, none of the new 5 man Heroics come with any available amulets for casters (or anyone, for that matter).  Luckily, the Firemind Pendant can now be purchased with Justice Points, so I would suggest picking that up, if you didn’t have any luck with getting the Heartstone of Rhyolith to drop in Firelands.

From there, it comes down to either the Petrified Fungal Heart, from Morchok, or the Threadlinked Chain, which you can buy with Valor Points.  While the Fungal Heart has 15 less Spirit, it comes with 181 Haste, as opposed to the 154 Critical Strike that the Chain has.  Even if you don’t find that you need either stat, you could still get more out of the Fungal Heart, in terms of reforging.  You could turn that 181 Haste into 72 of a different stat, versus the 62 of a different stat that you would get from reforging the Chain.

 

Shoulders

Mantle of Time < Mantle of Closed Doors < Mantle of the Cleansing Flame < Mosswrought Shoulderguards < Mantle of Dying Light

The Mantle of Time drops from Murozond‘s cache, in the End Time instance and is comparable to two other shoulder pieces which come from Firelands.  Once you have either of those three equipped, you should set your sights on either the Mosswrought Shoulderguards, from Morchok, or the Mantle of Dying Light, from Hagara Stormbinder.

The Mosswrought Shoulderguards and the Mantle of Dying Light have exactly the same amount of Stamina and Intellect on them, and both come with two red gem sockets and a 20 Intellect socket bonus.  The only differences between the two is that the Shoulderguards have no Spirit on them, and have Haste and Critical Strike on them, while the Mantle only comes with a large amount of Mastery.  Personally, I’m considering taking these over my tier shoulders, as the lack of Spirit doesn’t bother me and this piece should be fairly easy to obtain, seeing as how Morchok is a rather simple boss to get past.

 

Cloak

Cloak of Subtle Light < Flowing Flamewrath Cape < Woundlicker Cover

The Cloak of Subtle Light, from Asira Dawnslayer, in the Hour of Twilight, is comparable to the cape that you can purchase from the Avengers of Hyjal faction, upon reaching Friendly status with them.  From there, your best in slot in cape will be the Woundlicker Cover, which you can buy with Valor Points.  The Cover is a noticeable improvement from the Flamewrath Cape, as it comes with 65 more Stamina, 24 more Intellect, 24 more Spirit, a red gem socket with a 10 Intellect socket bonus, and 148 Haste.

 

Chest

Whisperwind Robes < Robes of Smoldering Devastation < Robes of the Cleansing Flame < Lightwarper Vestments < Robe of Glowing Stone < Robes of Dying Light

The Whisperwind Robes, which drop from the Echo of Tyrande, in End Time, are just as good as two of the chestpieces which come from Firelands.  From there, the competition gets a bit more stiff, in terms of which piece could be considered your next best in slot.

The Lightwarper Vestments don’t compare to the Robe of Glowing Stone or the Robes of Dying Light, simply because it comes with one red gem socket less than the other two.  You may not think this makes a huge difference, but it does.  Putting two Brilliant Inferno Rubies in the Vestments only gives you a total of 100 Intellect (that’s 40 + 40 + 20), as opposed to the 150 Intellect that you could gain by using one of the options (40 + 40 + 40 + 20).  50 Intellect is a pretty big deal.

Between the Robe of Glowing Stone and the Robes of Dying Light, it really comes down to stat preference and weight.  The Robe of Glowing Stone, from Morchok, has the same amount of Stamina and Intellect, but comes with 21 less Spirit.  Both pieces have three red gem sockets and a 30 Intellect socket bonus.  However, the Robe of Glowing Stone has 290 Haste, as opposed to the 260 Mastery that the tier chestpiece has.  Like the Mosswrought Shoulderguards, the fact that Morchok is rather easy to defeat makes the Robe a lot more attractive than the tier version.  You be the judge.

 

Wrist

Firesoul Wristguards < Bracers of the Black Dream < Bracers of the Banished < Bracers of Unconquered Power < Dreamwraps of the Light

Patch 4.3 introduces new crafting patterns for Tailoring, which include potential upgrades of bracers and pants.  The two choices for bracers happen to be our initial best in slot items.  Whether or not you prefer Spirit will determine which one you want to have made for yourself.  Let’s go over why the other options may not compare to the new patterns that just came out.

The Bracers of the Black Dream come from Valor Points and have 271 Intellect on them, Critical Strike, and no gem socket.  This immediately sets it apart from the other selections.  The Bracers of the Banished drop from Hagara Stormbinder, and come with no Spirit, and one red gem socket.  Putting a Brilliant Inferno Ruby in there gives you a total of 301 Intellect, overall.  However, both sets of crafted bracers come with an additional red gem socket, which gives you 331 Intellect, overall.  That’s a net gain of 30 Intellect.

The only difference between the Bracers of Unconquered Power and the Dreamwraps of the Light is the materials that it takes to craft them and the additional stats that they come with.  The Dreamwraps have Spirit on them and require 8 Dreamcloth to make them, as opposed to the Bracers, which have no Spirit and require 5 Dreamcloth.  Both pieces require 4 Essences of Destruction, which are Dragon Soul’s equivalent of Living Embers.  Since Dreamcloth isn’t that hard to come by anymore, I would take the Dreamwraps over the Bracers.

 

Hands

Safeguard Gloves < Gloves of the Cleansing Flame < Gloves of Liquid Smoke < Handwraps of Dying Light <  The Hands of Gilly

The Safeguard Gloves, from an escort quest in Hour of Twilight compare to our tier gloves from the Firelands.  After that, you have a couple of items to choose from.

First up are The Hands of Gilly, which you can buy with Valor Points.  These are only slightly better than the Handwraps of Dying Light, from Warlord Zon’ozz, as they come with a red gem socket and Haste, as opposed to a blue gem socket and Critical Strike.  Another choice is the Gloves of Liquid Smoke, which come from the Spine of Deathwing.

The Gloves come with no Spirit, but two red gem sockets and a 20 Intellect socket bonus.  They also have 1 more Intellect than the Hands or the Handwraps, but that’s neither here nor there.  That additional red gem socket makes the Gloves really stand out.  However, the Hands of Gilly come with 237 Spirit that you can either take as is or reforge into Haste. If you are interested in your 4 piece set bonus and looking for an off-set piece, the Hands of Gilly make a fine choice for this.

 

Waist

Embereye Belt < Historian’s Sash < Tentacular Belt < Cord of the Slain Champion < Vestal’s Irrepressible Girdle

In my opinion, I find the Historian’s Sash, from a quest in Well of Eternity to be slightly better than the belt from the Avengers of Hyjal faction, only because of the 210 Spirit.  Technically, the Embereye Belt has 1 more Intellect, but that’s not really a game changer for me.

From there, you can buy the Tentacular Belt with Valor Points or get a similar piece from Warlord Zon’ozz.  If you’re going to shell out the Valor Points for a belt upgrade, I would suggest getting Vestal’s Irrepressible Girdle.  The Girdle has 248 Spirit, while the Tentacular Belt and the Cord have no Spirit on them.  You could either reforge the Critical Strike rating into a much more needed stat or you could shave off that excess Spirit and change it into something else.  In any event, I feel you would stand to gain much more from the Spirit than you would the couple more Intellect that you could receive from the other two choices.

 

Legs

Time Traveler’s Leggings <  Legwraps of the Cleansing Flame < World Mender’s Pants < Legwraps of Dying Light

Once you have either the Time Traveler’s Leggings, which are a shared drop in End Time, or your tier 12 legs, you should set your sights on the Legwraps of Dying Light.  You could go for the World Mender’s Pants, which come from another new Tailoring recipe, but you could get better for far less trouble.

The selling point of the Legwraps of Dying Light, which drop from Yor’sahj the Unsleeping, again revolves around the socket bonus.  The Legwraps have two red gem sockets, a yellow gem socket, and a 30 Intellect socket bonus.  This means that you actually stand to gain more Intellect by going along with the socket requirements than not doing so.  Overall, you would gain 130 Intellect from the Legwraps, as opposed to a maximum 120 Intellect from the World Mender’s Pants – and that’s if you used 3 Brilliant Inferno Rubies instead of going along with the socket requirements.

I admit that 10 Intellect less isn’t a huge loss, but it is when you factor in the Dreamcloth and the Essences of Destruction that you would need to make the World Mender’s Pants.  If these items are trivial to you, then go ahead and have those made, instead.

 

Feet

Coalwalker Sandals < Endless Dream Walkers < Janglespur Jackboots <  Splinterfoot Sandals

The Janglespur Jackboots, from Warmaster Blackhorn, have no Spirit on them, Critical Strike, Haste, two red gem sockets, and a 20 Intellect socket bonus.  It has the same amount of Stamina and Intellect as the Splinterfoot Sandals, which you can buy with Valor Points.  However, the Sandals come with Spirit on them, and a red and yellow gem socket.  Gemming the Jackboots correctly would give you 20 more Intellect than any possible way that you could gem the Sandals, so I would think this would make them the better choice.  But, the 216 Spirit that you would get with the Sandals could easily be reforged into 86 Mastery, which means you would get a nice mix of all of your desired stats from one piece of gear, instead of just a slight Intellect boost that you would get with the Jackboots.

 

Rings

Horned Band < Signet of the Twilight Prophet < Soothing Brimstone Circle < Quiksilver Signet of the Avengers < Ring of the Riven <  Band of Reconstruction < Signet of Suturing

 

The two best rings for priests didn’t even come from the Firelands instance, itself.  One of them came from Valor Points and then other came from gaining Exalted status with the Avengers of Hyjal faction.  If you weren’t able to get your hands on one or both of these rings, you can find reasonable substitutes from Pero’tharn, in the Well of Eternity instance, or from a quest in the Hour of Twilight.

Going forward, the two best rings for you will be the Band of Reconstruction, which you can purchase with Valor Points, and the Signet of Suturing, which is a shared drop between the first three bosses in Dragon Soul (Morchok, Warlord Zon’ozz, & Yor’sahj the Unsleeping).  While the Ring of the Riven, from Hagara Stormbinder, is a decent ring to equip, it’s the Spirit found on the other two rings that stand to make it a bit more desirable for you.  Even if you don’t need a lot of Spirit, it’s still useful to reforge into other stats that you may prefer to have more of.

 

Trinkets

What you could end up with:

Bottled Wishes
Reflection of the Light
Foul Gift of the Demon Lord
Heart of the Unliving
Seal of the Seven Signs
Windward Heart

 

What you should end up with:

Heart of the Unliving
Windward Heart

Bottled Wishes and Reflection of the Light can be purchased with Valor Points and I would only advocate buying these if you don’t see yourself doing a lot of actual raiding and if you have already purchased everything you may need and happen to have some stray Valor Points laying around.  In my opinion, these two trinkets aren’t that great, compared to the other options that are available.

Foul Gift of the Demon Lord, from Mannoroth in the Well of Eternity, is one that I have been after since 4.3 was released, simply because I was gone for a lot of Firelands and I haven’t been too lucky with drops, since I came back.  It has a 15% chance to proc and a 45 second internal cooldown.  For someone like myself, who is gearing for Mastery after Haste, this is pretty nice.  I would consider this one to be a step up from the previous two, but it can be more difficult to obtain.

Next up is the Seal of the Seven Signs, which drops from Warlord Zon’ozz.  Preliminary testing on this trinket shows that it has a 2 minute internal cooldown (which is rather high) and comes with a 20% chance to proc.  The Seal has also been shown to work with Atonement healing, specifically heals that come from using Smite and Holy Fire.  I can see this trinket being more useful for a discipline priest, as they would have more of a use for all of that Haste than a holy priest would (anything past the 12.50% haste breakpoint is questionable) and the long internal cooldown would stack nicely with Power Infusion.

The first of the two trinkets that are being considered best in slot for healing priests is the Heart of the Unliving, from the Spine of Deathwing.  This one snuck under the radar for quite a while, due to the fact that it didn’t have any Intellect and just came with the stacking Spirit effect, similar to the Majestic Dragon Figurine, from Wrath of the Lich King.  Shortly after the patch was released, 323 Intellect was added and it suddenly went up in value.  While you could get more Intellect from other trinkets, you could stand to have a constant 880 Spirit, simply by using the Heart and by being able to keep your stacks up.  For holy priests, this trinket is especially good, because we are so reliant on Spirit based regen, thanks to Holy Concentration.  Even a discipline priest would be hard pressed to pass up 880 Spirit for a little over 100 Intellect, despite them deriving most of their regen from Rapture.

The other trinket you will want to round out your gear with is the Windward Heart, which is a shared drop between five of the eight encounters in Dragon Soul.  With a 20 second internal cooldown and initial testing showing that the healing it provides benefits from 130% of your Spell Power, this trinket is mighty hard to turn down.  The Windward Heart is fantastic in the hands of a holy priest, who tend to heal a lot of targets at once, which means a more likely chance that one of those heals will crit and then trigger the proc – or in the hands of a discipline priest, who may heal fewer people at once, but who have a higher chance to crit on the targets that they do heal.

 

Wands

Crescent Wand < Scorchvine Wand < Finger of Zon’ozz < Scintillating Rods

Going into Dragon Soul, you can either choose to spend Justice Points on the Scorchvine Wand, or you can take the Crescent Wand, which comes from a questline in the End Time instance.  From there, you can choose between a drop from Warlord Zon’ozz or another wand that you can purchase with Valor Points.  Personally, I would choose the Rods over the Finger (that sounded a little filthy).  While the two have the exact same amount of Stamina and Intellect, the Rods come with 112 Spirit.  I figure the DPS casters are going to be chomping at the bit for the Finger (again with the dirty wand references) and if we can choose things with Spirit, we should

 

One-handed weapons

Scepter of Azshara < Chelley’s Sterilized Scalpel < Ko’gun, Hammer of the Firelord < Vagaries of Time < Scalpel of Unrelenting Agony < Maw of the Dragonlord

 

If you prefer to use one-handed weapons and an off-hand, you may want to start off with either the Scepter of Azshara, from the Well of Eternity, or one of the two choices from Firelands.  After that, you could choose between the Vagaries of Time, which is a shared drop between Morchok and Warlord Zon’ozz – or go with the Scalpel from Yor’sahj the Unsleeping.  I would choose the Scalpel over the Vagaries, simply for the 141 Spirit, which you could reforge into Mastery and would give you a weapon with all of the secondary stats that you could want, instead of just some of them.  The clear winner for best in slot priority is the Maw of the Dragonlord, which comes from the Madness of Deathwing encounter.

A couple of things to note about the Maw, so far:

–  The healing from the Maw can crit, but will not trigger Echo of Light.  No word yet on whether or not it will proc Divine Aegis.
–  There doesn’t appear to be a “cap” or limit on the number of people that the proc will heal.
–  The additional healing will not heal you, just those in a cone in front of you.  The cone is roughly 140 degrees wide and heals people within a 10 yard range.
–  The effect can proc from direct heals, HoTs, and heals which come from a Lightwell or trinkets (like the Windward Heart).
–  Early testing shows it to have a 15 second internal cooldown and a 10% chance to proc.

 

Off-hands

Demonic Skull < Goblet of Anger < Dragonfire OrbLedger of Revolting Rituals

If you’re an interested in using a one-handed weapon to get you through the Dragon Soul, you’re going to need an equally powerful off-hand item to go with it.  The Demonic Skull, which comes from a quest in the Hour of Twilight is just as good as the Goblet of Anger from Firelands.  Of the two new off-hands available in Dragon Soul, I would choose the Ledger of Revolting Rituals, from Ultraxion.  The only difference between that and the Dragonfire Orb, which is a trash drop, is that the Orb comes with a sizable amount of Mastery that the Ledger does not have.

 

Staves

Jaina’s Staff < Stalk of Corruption < Funeral Pyre < Smoldering Censer of Purity  < Visage of the Destroyer < Ti’tahk, the Steps of Time

The two staves from End Time and Hour of Twilight, respectively, are sidegrades to the two staves from the Firelands.  Another staff drops from Hagara Stormbinder, but that one comes with a lot of Hit on it and is very clearly for DPS casters.  Of course, one could also argue that Ti’tahk isn’t necessarily meant for healers, either, or that Maw of the Dragonlord is better.  Let’s look into this a bit.

The proc from Ti’tahk, called “Slowing The Sands,” gives you 1928 Haste for 10 seconds, and also gives 386 Haste to up to 3 allies within 20 yards.  Initial testing has shown it to have at least a 45 second cooldown.  It may be possible to position yourself in such a way to give certain allies the benefit of the added Haste over others.  I’m tempted to say that this might be a better item for discipline priests than holy priests, as their direct heals would be more impacted by the Haste boost than the raid heals from a holy priest.

If Ti’tahk sounds like a risky proposition and you want something a bit more geared towards you, let me suggest the Visage of the Destroyer, from Warmaster Blackhorn.  This staff comes with at least 119 more Stamina, 78 more Intellect, 40 more Spirit,  and 452 more Spell Power than either of the staves before it.

 

In closing, we have a lot to look forward to with this next tier of content and I’m happy to be in a place where I hopefully get to see everything that I want to see for myself.  I look forward to seeing (and writing about) the changes that are being made to holy priests and I’m excited to see their representation hopefully increase in the Dragon Soul, from the worrisome levels that they were at in Firelands.  I’m anxious to get more practice at being a discipline priest and learning how to adapt to that play style and all of the cooldowns that come with it.  It’s a good time to be a priest in the Dragon Soul and hopefully these new upgrades motivate you to be just that.

Happy hunting!

 

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24 Responses to “UPDATED: 4.3 Loot Priorities For Healing Priests”

  1. Sara December 11, 2011 at 6:40 pm #

    http://www.wowhead.com/item=77938

    Just a random note for the offhand slot – This is a BOP trash drop from DS that is also nice for an offhand!

  2. Snack December 12, 2011 at 5:28 am #

    In the section on Staves, you’re missing the Visage of the Destroyer (from Warmaster Blackthorn: http://www.wowhead.com/item=77225) – 730 Stamina, 466 Intellect, 350 Spirit, plus a red gem socket with a bonus of ten intellect; Spellpower and Mastery for secondary stats.

    Ti’tahk’s proc is FANTASTIC looking, but I’d imagine there’d be a number of raid leads who’d prioritize that for DPS – especially Affliction Warlocks or Shadow Priests: not to say we should settle, but that we can’t ignore a decent upgrade when it falls in our laps!

    • Oestrus December 12, 2011 at 5:37 am #

      You’re right! For some reason, Ultraxion and Blackhorn’s loot doesn’t show up correctly, when you search for “Dragon Soul” as a zone and then filter out the loot from that area. You have to search for each of those bosses individually and then locate the loot from those encounters.

      Noted. Will update as soon as possible.

      Thanks.

    • Oestrus December 24, 2011 at 6:51 pm #

      Fixed. Thanks!

  3. Tomaj December 12, 2011 at 2:23 pm #

    I’m glad to see your opinions on Windward Heart. 🙂

    Also, I really want a staff, just so I can say, “MY STAFF IS A GOOD ONE.” Interestingly, I think that Ti’thak (for healers) would be best in the hands of a druid, however, I do feel that it would be highly beneficial for a holy priest, as well, especially since Discipline with an on-demand haste via Borrowed Time will see less overall benefit from it. A holy priest won’t be able to always make use of Serendipity, so there is a good deal of benefit there. Of course, it has the innate problem of not always triggering when you WANT it to, but with the damage patterns in DS, outside of Ultraxion, I don’t see any point where it wouldn’t be of use.

  4. Kajite December 14, 2011 at 6:30 pm #

    Hello, Im new to this blog thing and you were selected for everyone over at BlogAzeroth to come over and leave a comment of your most recent post. As my main is a hunter and healing is not my main cup of tea so to speak. I do find this a very helpfull and exstencive post. I do have a lvl46 dwarf priest and play with him from time to time, and as with me finishing off a lot of 4.3 and a long ways off for Mop. You mentioned that you are giveing Dis healing a try. My question is how much different is it from holly and would my gear stat selection be any different over say something for holly?.

    • Oestrus December 19, 2011 at 9:09 pm #

      Hi Kajite,

      Sorry it took me so long to get back to you. The week or two before the holidays is always pretty crazy for me.

      The main difference between stat preferences for discipline and holy priest mostly boils down to secondary stats. Discipline priests are not as reliant on Spirit, as they get most of their regen from Rapture (which is a talent that gives you mana back when your shields get used up) – whereas holy priests have Holy Concentration as their sole source of mana regen and that relies heavily on Spirit.

      Discipline priests also tend get a bit more out of Critical Strike than holy priests do, but the issue of what secondary stat is best (i.e. Crit v. Haste v. Mastery) seems to be a hotly contested topic on both sides. It really boils down to your role. Some argue that raid healing discipline priests get more out of Haste or Crit, while the tank healers should stack Mastery. Others feel the opposite. Holy priests seem to favor Mastery a lot more, but again, some prefer to stack Haste well past the suggested breakpoints.

      Sorry if my answer seems kind of vague. Let me word it like this: I can effortlessly swap between specs, as needed, without having to worry about changing my gems or reforging to get the job done. So the differences between the two can be quite minor.

      Thanks for stopping by!

      • Kajite December 20, 2011 at 6:47 pm #

        Hey thanks for the reply, I understand how it is being busy just befor the holidays. I havent even been in game in four days. I do appreciate the feed back and I thinking I just might try Diapline out for a bit.

  5. AmerPriest December 18, 2011 at 12:45 pm #

    Great list O, I will definitely bookmarked for reference! thank you for sharing and hard work of getting all these together. Have a great one! ❤

  6. Niikita December 21, 2011 at 1:10 pm #

    Hi. Thanks for the post, it’s really insightful! I do have a question regarding disc/holy stats. I have seen so many different stats priority for disc, depending on whether the person does tank/raid healing, or if they are running 10 or 25 men. I am in a 10M raid, healing with pally and druid, swapping between holy and disc for different boss. I usually stay on one of the tank but help out with the raid (I guess 10M raid, the line between tank heal and raid heal is really blurred). I’m just not sure if I should keep a balanced secondary stats or if I should go for one more than the other. My concern is if I do stack crit for disc, than I might be not do as well with the same gears when I respec to holy(currently using same pieces for both spec). Any suggestion is greatly appreciated!! ❤

    • Oestrus December 24, 2011 at 6:37 pm #

      Hello Niikita,

      I’m actually going through something similar, as I am primarily holy, but I do re-spec to discipline for certain fights, and I primarily tank heal when I do.

      For now, I have decided to gear for Haste, as it is beneficial for both specs and it is especially useful for discipline priests and is considered to be far and away the best secondary stat for them, behind Spirit. I would recommend going for Haste first and then Critical Strike.

      If you were all holy, all the time, I would say to go for pure Mastery, once you have reached the 12.50% Haste breakpoint. Unfortunately, discipline priests view Mastery in a poorer light, so it may not be as helpful to you as Crit or Haste would be. Don’t get me wrong – it definitely does good, just not as much good.

      Let me know how that works for you, or if you have any more questions. Thanks for the comment!

      • Niikita January 5, 2012 at 11:03 am #

        Hi Oestrus,
        Thanks for the reply! I have been going with the haste>crit>mastery stat priority (instead of haste>mastery>crit) for the last two weeks and I think it worked out well for me for both disc and holy. I currently have about 20% haste, 15% crit, and 11% mastery.

        I do have a question regarding trinket selection (or two). I’m not sure if it is because I’m an atonement priest (or these sites are just …not working well for priest), I keep getting dps trinkets (such as Cunning of the Cruel) showing up as better choice on Ask Mr. Robot and Rawr. I currently use the heroic Eye of Blazing Power and heroic Necromatic Focus for Disc, and replace the Necromatic Focus with heroic Jaw of Defeat for holy. No luck on Heart of Unliving or Windward Heart yet but I did pick up Insignia of the Corrupted Mind (because our shadow priest and mage already have it). Do you think the random haste proc is better than the mastery boost or healing proc (although the Eye of Blazing Power really doesn’t account for that much of my heal.)? or should I just use it for shadow if they ever need me to DPS.

        By the way, has your raid (caster DPSer) tried to bribe you to use the Ti’tahk staff?

        • Oestrus January 6, 2012 at 6:52 am #

          I don’t know anything about Atonement, as that’s one side of being discipline I have yet to really explore. If your question is solely about Atonement, I would probably ask Derevka what he thinks and then get back to you on that.

          In terms of being holy, I would suggest keeping the two trinkets you are already using until something better comes along. I know quite a few people (healers and otherwise) who still clung to certain pieces of Firelands gear (and sometimes their 4 piece bonus) well up to Madness and even a little past that. When you do get a trinket that’s aimed more at healers from Dragon Soul, I would probably replace the Eye first and keep the Jaws. I’m still very much at a point where I need a strong regen trinket of some kind and you could argue that I’m using 2 of them, at the moment. If you’re not having any mana issues, then I would replace the Jaws and go for two throughput trinkets.

          Bottom line: save the DPS trinkets for Atonement and use the great trinkets you already have for when you’re holy.

          And I love my Ti’tahk! The Haste buff is mighty nice, especially for when I need to bomb PoH on people. A 1.8 PoH (or 1.6 with Bloodlust) is just plain hot.

          • Niikita January 6, 2012 at 10:26 am #

            Would you choose Ti’tahk over Maw? or would you use one or the other base on the fight?

        • Derevka January 6, 2012 at 8:25 am #

          Like Beetlejuice, say my name 3 times and I will appear…

          Regarding Atonement Trinkets, they will wind up being the same for Disc. Firstly, be sure you are using Atonement correctly, its more than just Smite Spam, you should be timing your AA to coincide with big damage and POHing. That said, your best stat will be Int.

          Seal is “ok” get the Seal /IF/its an Int upgrade, but the proc is just alright given the LONG-ASS ICD.

          For now I’d keep Eye/Necro, until you can get DS trinkets. (Especially Windward Heart… amazing)

          Give this a read over: http://talesofapriest.com/2011/12/19/atonement-archangel-4-3/

          • Niikita January 6, 2012 at 10:27 am #

            Thanks!! ❤

  7. Derevka January 6, 2012 at 8:58 am #

    The Maw does not proc DA nor a pallies Illuminated Healing. For priests who are not familiar with Light of Dawn healing, if they do not play a Holy Pally.. the maw will be an itneresting learning curve, and force you to get in the habit of positioning yourself to maximize the mace. 🙂

    • Oestrus January 6, 2012 at 10:16 am #

      I remembered reading on Elitist Jerks that some discipline priests were concerned about the Maw, because of Penance having a tendency to spin you around in different positions and that can effect who gets the healing.

      But then again, I don’t recall Penance being something that you should really “spam,” unless that changes at the Heroic levels. It’s still an interesting concern, which people are going to have to overcome.

      I’m kind of glad I didn’t take the Maw right away, mostly because it didn’t drop that much for us and also because other healers I ran with had *way* worse than I did. Ti’tahk is a blast and I find the Haste procs to be quite useful.

  8. Arbel January 12, 2012 at 7:47 pm #

    Hello there! your guide is really helpfull but I require a bit more assistance. If possible I would like you to tell me which tier you would replace for an off-tier while keeping the 4 set bonus and also I wonder if 1H+OH is better than a 2H. I know “better” is a bit subjective and depended on wether being Holy or Discipline, also on whether your gearing for mastery/critical/haste. But please there’s no need to do the math just an average evaluation.

    • Oestrus January 17, 2012 at 11:31 am #

      Hello Arbel,

      As I mentioned above, I think if you had to replace one of the five potential pieces of T13 with an off-set piece that could be better, I would replace your gloves with something else. The Hands of Gilly and Gloves of Liquid Smoke make great alternatives to the Handwraps of Dying Light.

      If you want the Spirit, go with the Hands. If you feel you can get away with a piece that has no Spirit on it and packs a bit more punch, go with the Gloves.

      In terms of weapons, I have been doing quite well with Ti’tahk and I was using Sho’ravon (from Ragnaros) before that. I think the Maw is something that every healer should eventually shoot for, in some capacity, but I think you could get by with other choices.

      Let me know if you have questions about a specific weapon that you may have your eye on or that you’re not sure if you want to upgrade to and I would be happy to delve into this a bit further with you.

      Thanks for stopping by.

      • Arbel January 17, 2012 at 12:45 pm #

        First of all, thank you very much for your effort. The truth is my guild gave me the maw of the dragon lord since noone needed it while I had scalpel of unrelenting agony + ledger of revolting rituals and the truth is that I am not sure if one combination is better than the other or if they are both good but for different stats ballance. I play in sylvanas EU alliance side.

        • Oestrus January 17, 2012 at 1:24 pm #

          There was a question similar to this one posted on EJ recently. Uncanny!

          The choice of weapon really depends on whether you raid 10m or 25m and whether or not the fight is one where you’re going to grouped up with enough people to get the most benefit out of the proc from the Maw.

          The Maw is always going to be better on 25m, simply because you have more people available to heal. With that said, there are fights on 10m where it would be great, too. Specifically, Yor’sahj, Ultraxion, and Madness – but possibly others, depending on the strategies that your team uses.

          Long story short, if it’s a fight where you don’t feel that you’re going to be grouped up enough where the proc will matter, it’s better to go with the Scalpel or whatever weapon has better overall stats on it.

  9. Arbel January 19, 2012 at 9:45 am #

    Alright then. Just one final question. Scalpel of unrelenting agony plus ledger of revolting rituals in comparison with visage of the destroyer. To me it look like the staff is better but I would like your opinion as well.

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